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  1. #11
    Forum Ace fancy's Avatar

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    Quote Originally Posted by Dragonfist View Post
    Heck, if I have to, I will bribe the leadership to do it. I really want shields to be useful beyond one hit. Besides, isn't Fancy able to do this aside from Mini? (Assuming Jim is correct.)
    Once I know what else Roker removes from the freak plugin to make it "ours", I'll remove the shield breaking part of the code as well. I'll post an update once it's done. Till then, assume that we're working on it. We'll get to it eventually.

  2. #12
    Forum Babus TornTomato's Avatar

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    The idea of Demoman shields staying is reminiscent of Slag Gaming's Demoman shields. In Slag Gaming, one had to hit Hale 3-4 times with a melee in order to block one single hit without the opportunity to get another block. The idea was that Demomen would risk their life to get their movement speed and health buff while still retaining their shield defenses. Slag Gaming's plugin rewarded brave Demomen with 1 single block for hitting Hale 3-4 times. It was really neat but foreign to me.

    With the addition of these suggested shield stats, Xyro would finally be countered since a Chargin' Targe would soak a lot of damage. Chargin' Targe Demomen could eat a CBS arrow headshot for someone, a miraculous save. Splendid Screen + Claidheamh Mor would be a valid strategy instead of a one-time use shield bash. Overall, it'd change the metagame and allow new opportunities for fresh loadouts!

  3. #13
    Forum Babus Nope Le Engineer's Avatar

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    I think that if we could somehow make the shield resistances stay, even when the shield is gone, that'd be great. of course, we'd have to nerf the charge 'n targe then, because it currently has 100% explosive and fire resistance which is ridiculous. Besides that, I'm all-for some kind of rework to demoman's shields, as long as he doesn't become TOO tanky.
    I don't want this to be the new soldier knight, where there's like 12 of them in every game and the hale gets crapped on.
    mini please buff the homewrecker

  4. #14
    Forum Fanatic JimOfRicefields's Avatar

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    Quote Originally Posted by Nope Le Engineer View Post
    I think that if we could somehow make the shield resistances stay, even when the shield is gone, that'd be great. of course, we'd have to nerf the charge 'n targe then, because it currently has 100% explosive and fire resistance which is ridiculous. Besides that, I'm all-for some kind of rework to demoman's shields, as long as he doesn't become TOO tanky.
    I don't want this to be the new soldier knight, where there's like 12 of them in every game and the hale gets crapped on.
    A good idea, but if a shield gets removed, it counts like the Demoman doesn't have it at all, so unfortunately it's either shield or no shield.
    That plan isn't bad if we could make it that way, though.

  5. #15
    Forum Carry Dragonfist's Avatar

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    Quote Originally Posted by Nope Le Engineer View Post
    I think that if we could somehow make the shield resistances stay, even when the shield is gone, that'd be great. of course, we'd have to nerf the charge 'n targe then, because it currently has 100% explosive and fire resistance which is ridiculous. Besides that, I'm all-for some kind of rework to demoman's shields, as long as he doesn't become TOO tanky.
    I don't want this to be the new soldier knight, where there's like 12 of them in every game and the hale gets crapped on.
    As shown in my proposed stats for the Charge n' Targe, the player will be very tanky, but takes a massive hit to their movement speed. My goal for the Targe was to allow the player to survive a lot of punishment and even high power rages, such as the Bionic Commando's missile or the Easter Bunny's (crit) eggs, but punishing them for over extending as they cannot escape effectively. I am also considering putting a reduction on overheal or healing from healers.

    As for the other shields, the provide either massive charge damage or high mobility at the price of minimal defense. If you haven't looked at the stats I proposed, I recommend you do so.


    Hey! Hey you! If you're working on a project, and you want help, message me! Don't be shy! I'm the guy to ask!

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