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  1. #571
    Forum Carry Dr. Cheech's Avatar

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    Just going based on what I was told. Not to mention that nerf is super overkill even if it's possible to make the vulnerability passive.
    In the end, the Duck Hunt Dog always gets the last laugh... whether or not you shot the damn duck.

  2. #572
    Forum Fanatic JimOfRicefields's Avatar

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    Actually, there's is an attribute for that.
    There's a melee vulnerability attribute that is passive, and a standalone attribute that that ranged resistance in active only.

    It's why we have passive HP and speed for the FoS right now, but don't take extra melee damage from melee nor resist ranged attacks until they're active.

  3. #573
    A few more map suggestions (the one's not bolded are earlier suggestions from my more recent posts):

    VSH_bigrock_b4

    VSH_skytowers_b3

    VSH_moving_in


    VSH_citadel_v1


    VSH_spinney

    VSH_Pipelines_a1

    VSH_factoryhell_v2

    VSH_Sewers_Final

    VSH_abandoned_office_v2

    VSH_Warehouse_Final

    VSH_Sky_Complex

    VSH_mitraV3

    VSH_outdoors

    VSH_pineyard_final

    VSH_snowflakes_b1


    Others I found today:

    VSH_pyramidtime

    VSH_north_mountain

    VSH_redstorage_a04

    VSH_traincross_b1


    If I had to narrow down this list to only my personal top 5, I would choose:

    1) VSH_bigrock_b4

    2) VSH_Pipelines_a1

    3) VSH_mitraV3

    4) VSH_traincross_b1

    5) VSH_redstorage_a04

    Honorable mention: VSH_moving_in I actually like moving_in the most, but the dang map is 31 mb
    Last edited by SirLolleth; 03-13-2017 at 04:30 PM.

  4. #574
    sounds like some good maps lolleth

  5. #575
    Forum Carry Dragonfist's Avatar

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    Hmm, one of your maps has banana peels...

    ​A+


    Hey! Hey you! If you're working on a project, and you want help, message me! Don't be shy! I'm the guy to ask!

  6. #576
    Anyone else think that the skullcutter needs to be toned down? This is purely anecdotal, but every time I seem to use it, it just dominated the hales. Just for instance this morning, I was consistently doing ~11k damage by myself when the hales only have about 20k health with about 7 players on. 1950 with that swing speed with 475 health plus the shield hit (for now) means that a hale can take 4 hits to kill a single skullcutter, and when there's more it just starts to get ridiculous unless the hale has an aoe rage like xyro or skeleton king.

  7. #577
    More map suggestions!

    vsh_casbah

    vsh_train_wreck

    vsh_2hell_v804

    vsh_mine_v3 (shhhhhhhh)

    vsh_poolparty_v3

    vsh_spire

    vsh_seasons

    vsh_oddwater

    I really like train wreck the most (except for mine, but I might​ be biased)
    Last edited by SirLolleth; 03-19-2017 at 02:29 PM.

  8. #578
    Forum Carry Dragonfist's Avatar

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    Quote Originally Posted by SirLolleth View Post
    Anyone else think that the skullcutter needs to be toned down? 1950 with that swing speed with 475 health plus the shield hit (for now) means that a hale can take 4 hits to kill a single skullcutter, and when there's more it just starts to get ridiculous unless the hale has an aoe rage like xyro or skeleton king.
    Personally, I like it where it is now. While yes, I do think it is strong, days like yesterday when i could get 25k damage are a rarity. Most day's I get 4 hits in, then a random crit kills me.

    In a sense, the skullcutter is bad when the hale is doing well and is landing crits right and left (large population times). It's godly when the server is small because you do a large portion of the hale's health per swing. Plus, the skullcutter performs well when the user actually has skill with melee. The eyelander on the other hand, does good damage, but allows for a safety net with the added health and speed. (Less risk/reward)


    Hey! Hey you! If you're working on a project, and you want help, message me! Don't be shy! I'm the guy to ask!

  9. #579
    Would Freak be able to get the same plugin that's on Mayhem where the map voting starts at 4,5,6? With the choices being 1,2,3 and so on I've had people complain that the first choice always gets picked because of it being #1.

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