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Posts 431 to 440 of 556
  1. #431
    who are you Mini's Avatar

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    when i say im reducing ragedamage, i mean im reducing the threshold of damage required for him to rage, so he gets it faster.

    faster rages = more rages = more smites


    "Courage is not the absence of fear, but rather the judgment that something else is more important than fear."
    Ambrose Redmoon

  2. #432
    Forum Carry Dragonfist's Avatar

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    oh gawd, now I understand. Note to self: play sniper when fighting st heffe to not get smited

    One of the best medics around.

  3. #433
    Forum Fanatic SwitchView's Avatar

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    So I admit I'm a little salty at the moment, having just had this done to me. Why, in the hell does the pain train give any sort of capture rate bonus on a hale server?

    I just got capped on egypt within 5 seconds, I didnt even have time to react or even head towards the control point. I understand we can't change CP times, but why on earth are we giving bonuses things that allow for super fast capping on some maps?

    I'll also note that the next several hales got capped because of this, which to me is just stupid.

  4. #434
    Forum Ace fancy's Avatar

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    Quote Originally Posted by SwitchView View Post
    So I admit I'm a little salty at the moment, having just had this done to me. Why, in the hell does the pain train give any sort of capture rate bonus on a hale server?

    I just got capped on egypt within 5 seconds, I didnt even have time to react or even head towards the control point. I understand we can't change CP times, but why on earth are we giving bonuses things that allow for super fast capping on some maps?

    I'll also note that the next several hales got capped because of this, which to me is just stupid.
    Yeah it really doesn't have a place on a hale server. I've removed it; we'll think of a alternate use for it.

  5. #435
    Quote Originally Posted by fancy View Post
    Yeah it really doesn't have a place on a hale server. I've removed it; we'll think of a alternate use for it.
    if it's called the pain train, make it do pain.

    fukn bleed + fire + extra damage

  6. #436
    Regular Wizard Santa's Avatar

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    Speed (Not as fast as the escape plan), bleed damage for 10, and maybe 295 damage. Downside is you are marked for death.

    OR

    Remove primary ammo, so that way we have a melee soldier. Yay for melee only!
    "Choose a job you love, and you will never have to work a day in your life."


  7. #437
    who are you Mini's Avatar

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    I thought i nerfed that shit. My bad.


    "Courage is not the absence of fear, but rather the judgment that something else is more important than fear."
    Ambrose Redmoon

  8. #438
    Forum Carry Dr. Cheech's Avatar

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    The nerf to stock got reset at some point.
    In the end, the Duck Hunt Dog always gets the last laugh... whether or not you shot the damn duck.

  9. #439
    Forum Carry Dragonfist's Avatar

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    Quote Originally Posted by JimOfRicefields View Post
    if it's called the pain train, make it do pain.

    fukn bleed + fire + extra damage
    I was thinking just this. After all, you're hitting someone with a board with a nail through it. Why wouldn't they bleed? Maybe instead of a damage boost, you could have a function like the Fan o War proc, where they're marked for death.

    One of the best medics around.

  10. #440
    Forum Fanatic SwitchView's Avatar

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    Thanks fancy!

    Some ideas for new pain train stats:

    - Since it is a "Pain" Train, why not have the nail at the end cause a fair amount of damage, and the hole that the nail leaves causes bleed damage. Ex: Does 350 damage on hit and 10 damage per second of bleed for 5 seconds.
    - Since it is a Pain "Train" perhaps have it give some sort of bonus to charges to give Demo Trains more damage. Such as perhaps increased charge time, charge damage, or charge speed.

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