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Posts 31 to 39 of 39
  1. #31
    January 6th Changes

    Weapons

    The Scottish Resistance
    • Decreased stickybomb arm time to +.25 seconds down from +1 second
    • Detonates stickybombs near the crosshair and directly under your feet


    The Ubersaw

    • Reduced Uber duration penalty to 2 seconds from 5 seconds
    Last edited by Dooby Skoo; 01-06-2018 at 04:26 PM.

  2. #32
    January 7th Changes

    Weapons

    The Family Business
    • Reduced damage penalty to 25% from 40%


    The Festive Backburner
    • Fixed flames not projecting from the flamethrower



    The following weapons are now skin compatible:
    • Scotsman's Skullcutter
    • Black Box
    • Scorch Shot
    • Rocket Launcher (I am 99% sure both pre and post Jungle Inferno work)
    • Brass Beast
    Last edited by Dooby Skoo; 01-11-2018 at 11:19 PM.

  3. #33
    January 8th Changes

    Weapons

    Scattergun
    • Reload time decreased to 80%


    The Southern Hospitality
    • Increased fire rate penalty to 2 from 1.25


    The Enforcer
    • Removed critical hit chance


    Apoco-Fists
    • Crit kill will gib


    Skins

    Scattergun
    • All Scattergun skins should now be compatible and have been updated to current stats


    Iron Bomber
    • All Iron Bomber skins should now be compatible


    Sniper Rifle
    • All stock sniper rifle skins should now be compatible


    Apoco-Fists
    • Now strange compatible


    Stickybomb Launcher
    • All Stickybomb Launcher skins should now be compatible
    Last edited by Dooby Skoo; 01-11-2018 at 11:18 PM.

  4. #34
    January 9th Changes

    Skins

    Quickiebomb Launcher
    • Now skin compatible

  5. #35
    January 10th Changes

    Weapons

    Reserve Shooter
    • Crits while airborne
    • 10 x Attack rate bonus while rocket jumping


    Skins

    Reserve Shooter
    • Now skin compatible

  6. #36
    January 11th Changes

    Weapons

    Reserve Shooter
    • Reduced attack rate bonus while rocket jumping to 2X faster from 10X faster


    Skins

    Pistol
    • Now skin compatible
    Last edited by Dooby Skoo; 01-11-2018 at 11:17 PM.

  7. #37
    January 12th Changes

    All Scout Primary weapons now preserve attributes, this means they are strange compatible, miniature viewmodel compatible, skin compatible, and a few more things.

  8. #38
    January 13th Changes

    All Scout secondary and all Scout melee weapons (not including Atomizer and multi-class melee weapons) now preserve attributes.

    The Frying Pan
    • Now preserves attributes

  9. #39
    January 17th Changes

    Weapons

    Scottish Handshake

    • Now preserves attributes


    Ambassador
    • Now preserves attributes


    Conniver's Kunai
    • Now preserves attributes

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