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Posts 631 to 640 of 661
  1. #631
    The stock sapper feels kinda underwhelming now, since it was debuffed before for the intent on making up close and personal spies more viable with the speed buff while gimping his range capabilities. A small hp buff doesn't really seem to warrant having no ammo, maybe give it cloak regen or something to help compensate for the speed changes.

  2. #632
    A quick recap of my thoughts on spy.
    YER: Outrunning the boss is not okay, id say tone it down a bit so your at most about the speed of a scout.
    passive:
    10% speed boost
    900% damage bonus

    no fall damage
    When active:
    -5 maximum health drain per second (10 min)
    20% additional speed when active
    On miss: hit yourself. Idiot.

    Spyicle: no one uses this thing, its too circumstantial and outclassed, maybe turn it into a spy fist of steel:
    passive:
    +35 HP
    75% fire resistance
    75% ranged damage resistance
    -100%melee resistance
    When active
    On hit by fire: become fireproof for 3 seconds

    Cloak and dagger: Since speed a jumping power is no longer tied to cloaking this watch just feels like a straight up downgrade now.
    400% increased cloak regen rate
    50% jump height on cloak
    Wearer is outlined


    Diamondback: Its drastic loss of movement makes it incredibly weak, and while i get that rocket jumping in general kinda needs to be reigned in it makes this gun kinda next to worthless. Maybe instead of extra mobility we can turn it into a pocket DH?
    +170% projectile speed bonus
    450% damage bonus
    mini-crits targets launched airborne by explosions or enemy attacks
    crits whenever it would normally mini-crit
    75% damage to self decrease
    90% clip size penalty
    10% slower reload speed

    50% self push force penalty
    99% splash radius penalty


    Stock Sapper:
    Passive: considering the ammo penalty was only there to prevent ranged spies from just abusing its speed enactments there's not much of a reason to keep it on there since spy speed was so heavily nerfed
    passive:
    +20 HP
    +50% jump height
    Last edited by Kahniji; 03-11-2018 at 05:55 PM.

  3. #633
    Forum Carry JimOfRicefields's Avatar

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    crit resistance on the Quick-fix should be removed as it completely makes the Medic immortal. The next best thing to random crit immunity passively on the class with the best health regen and HP capacity in the game with a 10x quickfix uber is kind of powerful.

  4. #634
    Quote Originally Posted by JimOfRicefields View Post
    crit resistance on the Quick-fix should be removed as it completely makes the Medic immortal. The next best thing to random crit immunity passively on the class with the best health regen and HP capacity in the game with a 10x quickfix uber is kind of powerful.
    Crit resistance is there to help support the medic, quick-fix is suppose to be able to heal him and his pocket If you want to remove the crit resistance on the quick-fix, why not remove it from all the medi-guns as the kritzkrieg has literally all the protection of about 50%. The vacc has a weird stat on it since it doesn't really work (I'm not aware of). The quick-fix can be countered by most of the hales if the player using the hale kills the medic before he can pop it. Quick-fix is one of the only real medi-guns being used correctly.

  5. #635
    Forum Carry JimOfRicefields's Avatar

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    Quote Originally Posted by Stalkeroo View Post
    Crit resistance is there to help support the medic, quick-fix is suppose to be able to heal him and his pocket If you want to remove the crit resistance on the quick-fix, why not remove it from all the medi-guns as the kritzkrieg has literally all the protection of about 50%. The vacc has a weird stat on it since it doesn't really work (I'm not aware of). The quick-fix can be countered by most of the hales if the player using the hale kills the medic before he can pop it. Quick-fix is one of the only real medi-guns being used correctly.
    okay but i don't want medics surviving 2 random crits.

    kritzkrieg has 50. 25% is a big difference

  6. #636
    To be fair certain bosses with higher attack can still one shot a quick fix+vita saw medic with a critical hit just not most bosses. If anything i would say the insane passive health regen is more egregious to the unkillable nature of quick fix medics.

  7. #637
    Needle gun and Crusader's crossbow needs sometype of gain uber on hit because needle gun is just only 1%. Impossible to use now sadly.

  8. #638
    Mechanized Meemder

    Stats
    • He will have an amputator that has hale damage that's stock.
    • Then he has a kritzkrieg that is quite dangerous!.
    • (I'll add in stats later)
    • He can overheal his minions up to 1090 at max. He has a projectle shield from Mvm too and can revive minions if he wants to.
    • His rage is uber and stun but that's really it.

    Minions

    • Moves as fast as a normal scout (or faster)
    • 240 for stock damage.
    • When they are being healed they will do x4 the damage they normally do. Recommended for the medic to abuse this.
    • They slap themselves and fly. Thanks to Eternal reward stats
    • They spawn in with anti-spawncampers conditions. If you see them spawn, get outta there since they'll have 5 seconds of this.
    • They are hopefully spies and WILL backstab you. They can also disguise on backstab. You'll here a gold noise doe


    The hale can fly too. Amazing Dynamic jumps
    Awesome music and a very meme-like intro and victory.
    Download link is this :
    https://www.dropbox.com/s/xfl51t8i3p...emder.rar?dl=0
    Required plugins

    • Dynamic Default
    • ​Shadow93's abilities
    • ​Ability management system, aka epic scout's plugin.

    If you want the credits, go here https://reflex-gamers.com/showthread...0974#post80974

  9. #639
    Forum Carry JimOfRicefields's Avatar

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    a lot of people liked old Warebloom prior to the change. I personally agree and think it'd be cool if we brought it back.

  10. #640
    Rhoomba
    [Robo-Heavy with Modest Metal Pile of Scrap and Titanium Towel]

    Battle Theme:
    <b>

    Death Theme:
    https://www.youtube.com/watch?v=DapvgFToNYQ

    Stats:
    Iron Fists
    Instakill
    50% speed increase
    Beggar-style loadup before firing, rapidfire punch

    Abilities:
    Weighdown
    Super Jump
    Goomba

    Ult:
    Heavy yells in robot voice "YEEAAAAAAAHHH" and pulls out a standard Natascha with 100 rounds and minicrit, expires after 12 seconds. Can't pull out melee during ult.







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