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Posts 51 to 59 of 59
  1. #51
    A few spy ideas.

    L'Etranger:
    Goal: Keep the same purpose of the weapon, but make it different to make it more on par with other pistols such as the enforcer.
    Changes: Make the weapon fire multiple bullets in the same fashion the the enforcer does on freak, reduce the health and ammo gain on hit for each bullet, but if all bullets hit have it be the same amout. Also make the clip size 2 or 3.

    Ambassador:
    Goal: Return the weapon to its former glory.
    Changes: Make it always crit and reduce damage on bodyshots.

    Your Eternal Reward:
    Goal: Include new stock tf2 features for the YER to Mayhem.
    Changes:
    "cannot disguise" (Stat #155)
    {
    "attribute_class" "set_cannot_disguise"
    "value" "0"
    }
    "mod_disguise_consumes_cloak" (Stat #816)
    {
    "attribute_class" "mod_disguise_consumes_cloak"
    "value" "1"
    }


    Fine tune as needed.
    Last edited by Dooby Skoo; 12-04-2017 at 01:27 AM.

  2. #52
    A few server ideas.

    RXG:
    Goal: Keep the same purpose of the group, but make it different to make it more on par with other groups such as the Chad skial.
    Changes: Make the group fire multiple admins, reduce the ego gain on ban for each admin, but if all hackers get hit have it be the same amout. Also make the admin size 2 or 3.

    Mayhem:
    Goal: Return the server to its former glory.
    Changes: Make it always full and increase damage vs Charly.

    Player-base:
    Goal: Include new stock tf2 features for the player-base to Mayhem.
    Changes:
    "cannot be skilled" (Stat #420)
    {
    "attribute_class" "anyonebutme_cannot_beskilled"
    "value" "1"
    }
    "mod_joining_consumes_fun" (Stat #80085)
    {
    "attribute_class" "mod_joining_consumes_fun"
    "value" "1"
    }


    Fine tune as needed.

  3. #53
    Fine tune as needed.

  4. #54
    Post Maestro Dragonfist's Avatar

    Join Date
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    In the wild cornfields of Illinois
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    Sorry Champ, the ego gained with each ban is a set amount hard-coded by valve. You might as well try to change the amount of damage random crits do (without resistances).


    Hey! Hey you! If you're working on a project, and you want help, message me! Don't be shy! I'm the guy to ask!

  5. #55
    Quick ideas:
    Wrench
    +131% building health
    +Construction speed hitboost increased by 30%
    +40 max health
    +300% damage
    +Southern hospitality upgrade per hit bonus
    -100% blast damage from rocket jumps
    +Deals crits while the wielder is rocket jumping
    +Critical hits will dismember your victim. Painfully.
    -150% slower firing speed (inbetween market gardener and ubersaw)
    -No random critical hits

    Stock wrench is currently very weak, being outperformed completely by the other wrenches, making it practically unusable. This change would shift it from a fast-building level 3 (that builds slower than hospitality), to an engineer market garden, to be used with sentry jumping. Because this is more difficult than normal market gardening, it does more damage, doing 260 per hit while not jumping, and up to 780 (Enough to kill a scotsman, most demoknights, and a dalokohs bar + warrior's spirit heavy without overheal) The slow attack speed exists to offset the immense amount of damage the wrench does while not market gardening, and creates this weapon's main downside; it's awful at creating and maintaining buildings. Also, the engineer is not a very offensive class, and diving in using this weapon will often result in the engie being killed.

    Ubersaw
    On hit: +60% ubercharge added
    -150% slower firing speed

    Even as a medic player, the ubersaw feels like total bullshit. You heal someone for 1 second, hit a f2p, and wipe their team. Rinse and repeat. With this addition, it will force the medic to play more around his team, instead of just being able to carelessly dive in without a second thought. Before, the weapon had too little risk for its reward, but this would balance that imbalance, balancing the medic meta.

  6. #56
    @about 27 birds

    As much as I love the idea of a market gardening wrench, the stock wrench currently is in a good place. It currently is the best anti-spy wrench, practically killing any spy in less than a second and removing the sapper in that same second. This allows a counter to the red tape recorder, as other wrenches take a long time to remove it and pybros are rare.

  7. #57
    Post Maestro Dragonfist's Avatar

    Join Date
    Apr 2016
    Location
    In the wild cornfields of Illinois
    Posts
    699
    On that same note, do we really need another market gardener? We already have the MG, the stock fire axe, the skullcutter/caper, as well as a number of other weapons that would partially fill that role.

    If you really want to buff the stock wrench, give it random crits back (mind you, the golden wrench has this), increase it's firing speed even more (so it outperforms the SH), and maybe reduce it's damage penalty or give it metal regen.


    Hey! Hey you! If you're working on a project, and you want help, message me! Don't be shy! I'm the guy to ask!

  8. #58
    Suggestion map.
    https://gamebanana.com/maps/197958
    Attachment 916
    If like this,add map.
    And medigun to be long range?because hard to run when healing.

  9. #59
    can we have a stock payload map server?
    KEEP
    CALM
    AND
    BLAME
    LOUIS

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