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10x Mayhem Stats - Page 51
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Posts 501 to 505 of 505
  1. #501
    We have no intention of adding limits on any classes anytime soon.

  2. #502
    Quote Originally Posted by Google327 View Post
    We have no intention of adding limits on any classes anytime soon.
    This is ladies and gentlemen, is why you do not have your only 2 stats editors be engineer mains
    /s

  3. #503
    I think we should have a spy class limit of 0

  4. #504
    Quote Originally Posted by YellowShade1 View Post
    This is ladies and gentlemen, is why you do not have your only 2 stats editors be engineer mains
    /s
    I haven't mained engie in a couple of years. I've mostly been playing stock launcher soldier.

    At any rate, it's better to balance around something than removing it.

  5. #505
    Retiring this thread due to it's age and how large of a thread it is.

    With the new Weapon Update it marks the milestone of moving away from large updates into smaller more consistent updates. I figured this was as good a time as any to open a new thread for new feedback on changes.

    You can find the new thread here: https://reflex-gamers.com/showthread...0203#post80203

    24,000+ ​Player Teleports and rising!

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