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Posts 641 to 647 of 647
  1. #641
    Quote Originally Posted by Kermit View Post
    [Robo-Heavy with Modest Metal Pile of Scrap and Titanium Towel]

    Battle Theme:

    Death Theme:

    Iron Fists
    50% speed increase
    Beggar-style loadup before firing, rapidfire punch

    Super Jump

    Heavy yells in robot voice "YEEAAAAAAAHHH" and pulls out a standard Natascha with 100 rounds and minicrit, expires after 12 seconds. Can't pull out melee during ult.

    Basically you are saying to make a ChoZo themed hale. All you changed was 50 rounds to 100 rounds, provided minicrits, and removed uber?. A beggar-styled melee isn't possible without plugins.

  2. #642
    With all the entangle changes it seems to be half and half whether it works or not, i'm not a genius or have any idea how to do plugins or anything but would it be easier to bind it to a weapon for better reliability or would that cause more issues?

    Bosses with on command spawn minions. Not so much demo knight but can there be a cost of rage or a longer cooldown time on the CT snipers? These are better than demoknight minions since they have guns and can headshot. A 10 second cooldown isn't much since your super jump charges in that time or less. Though they do need to keep a 5 or so second invul spawn time to at least give them a chance against would be spawn campers.
    What do you call a dog with no legs? I'm sorry but he doesn't come to me no matter what I say...

    I'm lazy so stop expecting me to do things... :3

  3. #643
    buff dragon's fury, it's very low DPS

  4. #644
    Maybe add extra damage against people on fire? Also the Short circuit could use some type of bleed proc or metal regen of 20 so it can have some type of usage against freaks

  5. #645
    Since you increased all hales knock back resistance, would you mind removing the knock back changes on the beggars as well? This specific change to it is why I stopped getting on the freak server. Not because I couldn't blast the hale around, but because it messes with the consistency of jumping with it and will just fling you in a random direction every few jumps.
    In the end, the Duck Hunt Dog always gets the last laugh... whether or not you shot the damn duck.

  6. #646
    Removing the knockback reductions on weapons is on my list to do in the future, but I want to make sure I do them weapon by weapon, especially with rocket launchers since those usually got 'self push force increase' to make up for the knockback reduction stat. Don't want to have soldiers suddenly flying Mach 5 around the map. [...Or do I]

    The True and Best stats of a rabbit.

  7. #647
    I mean, remove both the self push force bonus and the knock back reduction, I forgot the self push stat was added. Remove both, not just one or the other.

    Especially with the beggars, if the knock back reduction get removed it definitely doesn't need the self push force.
    Last edited by Dr. Cheech; 05-20-2018 at 03:56 PM.
    In the end, the Duck Hunt Dog always gets the last laugh... whether or not you shot the damn duck.

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