Posts 1 to 9 of 9
  1. #1
    Forum Babus

    Join Date
    May 2016
    Location
    Atlanta Metro
    Posts
    41
    While I enjoy the concept of these weapons, using them in combination is so fucking annoying, because it creates a no win situation. By utilizing the second weapon slot, the heavy can negate the weapon switch pentalty on the FoS and warm up the HLH to kill anyone in melee range.

    Changes
    +50-100% switch time to HLH
    +25-50% spinup time to HLH
    +100% melee damage to HLH when active (for those daring, a bit of a fun one, doesn't need to be included)
    +50% damage to HLH (it currently is +100%, but because of it's insane close damage and resistances, it doesn't need to be doing TONS of damage.)

    =Marked for death for short time after switching off of FoS
    -Wearer can't capture points/payload(while equipped) or carry intelligence.

  2. #2
    Forum Fanatic Dr. Carrot's Avatar

    Join Date
    Jan 2015
    Posts
    179
    Forge is referring to one or two users who are abusing the FoS mechanic of slow weapon switch by scrolling through the secondary to get to the primary weapon, negating the weapon switch penalty it provides. This has the unfortunate effect, specifically with the HLH, with being super overpowered by being invincible at ranged, but being able to quickly roast any melee coming your way.

    I think a 100% switch to the HLH would be good for that, considering it already has an insta kill ring of fire.

  3. #3
    yeah I have seen this done a number of times and with the set up it is very hard to get in and deal with the heavy when he can just quickly switch between the two. the idea forge has set in sounds good and will make who ever is doing it think twice about fast switching
    never taunt the dragon. for you are crunchy and taste good with ketchup


  4. #4
    Forum Carry SwitchView's Avatar

    Join Date
    Mar 2015
    Location
    Mars
    Posts
    448
    I gotta admit it's incredibly annoying to play against this loadout and just to much of a pain to deal with, especially if Rob is the one using it.

    I like your suggestions but I worry that this might be nerfing it a bit too hard. We don't want to make it unusable. I think using all of your suggestions would be too much, but using parts of them would be good.

    I'll see what Google thinks and we'll work on implementing some changes.

    22,000+ ​Player Teleports and rising!

  5. #5
    Regular thel33tman's Avatar

    Join Date
    Aug 2015
    Location
    Southern Commiefornia
    Posts
    116
    This thread should be called, "Rob is a cock and we are going to stop that"

  6. #6
    Forum Ace fancy's Avatar

    Join Date
    Jan 2015
    Location
    Katy, Texas
    Posts
    1,080
    Attribute 199 might help, just make it a negative value.

  7. #7
    Forum Babus

    Join Date
    Jun 2015
    Posts
    4
    Sup Nerds

  8. #8
    Post Maestro Dragonfist's Avatar

    Join Date
    Apr 2016
    Location
    In the wild cornfields of Illinois
    Posts
    617
    Sup fellow nerd?


    Hey! Hey you! If you're working on a project, and you want help, message me! Don't be shy! I'm the guy to ask!

  9. #9
    Forum Babus

    Join Date
    Feb 2015
    Posts
    27
    Always fun to see someone exploit legal mechanics to gain advantage. Thats how metas are made after all.

    Since the weapon switch penalty is being avoided adding a marked for death debuff switching off FOS should help. It would force people to commit to the FOS when using it, while not punishing players who run dedicated FOS playstyles.

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