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  1. #511
    who are you Mini's Avatar

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    Jan 2013
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    reiltas, snowdime and cortin have been added


    "Courage is not the absence of fear, but rather the judgment that something else is more important than fear."
    Ambrose Redmoon

  2. #512
    Forum Babus GummyGummy's Avatar

    Join Date
    Jun 2016
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    34
    TYTY MINI LORD

  3. #513
    The only map that we recently added that's actually good is Reiltas.

    Cortin causes severe frame drops, texture issues, extremely long download time (negatable), extremely bland, has spots where players can intentionally grief and cause others to die.

    Snowdime, is already going to be removed as far as I know, so no reason to post why it should be removed.

    Cortin doesn't seem like an arena map, and almost every round 2+ people die to the mines.
    It's also extremely restricted, and won't allow for ANY method of hales besides the mummy to navigate; need I say more?

  4. #514
    Saxton can navigate, but with use of his abilities only, until there are few players left. Otherwise, it's just a bad map for hales. Also, I haven't figured out what happens if hale touches a mine, but I would assume something like 2000 damage or something like that.

  5. #515
    Forum Babus GummyGummy's Avatar

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    Jun 2016
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    http://gamebanana.com/maps/193597

    I made this! First map though, but I kept snipers and engies in mind and tried to give hale good cover to work with.

  6. #516
    Post Maestro Dr. Cheech's Avatar

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    Sep 2015
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    Idaho
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    While it is a nice map, it has to many areas to fall and die in. I don't think it would go well with our server for that reason. Also, can we remove snowdime while we're at it? Snowdime is okay, but its just so freaking big that the hale can be searching for players and still not progress. It's essentially a newer, less fun arktown.
    In the end, the Duck Hunt Dog always gets the last laugh... whether or not you shot the damn duck.

  7. #517
    Forum Babus GummyGummy's Avatar

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    Jun 2016
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    34
    Quote Originally Posted by Dr. Cheech View Post
    While it is a nice map, it has to many areas to fall and die in. I don't think it would go well with our server for that reason. Also, can we remove snowdime while we're at it? Snowdime is okay, but its just so freaking big that the hale can be searching for players and still not progress. It's essentially a newer, less fun arktown.
    well it isn't very hard to set the damage to not kill people, and it already has a teleport built in at the bottom of the map

  8. #518
    Post Maestro Dr. Cheech's Avatar

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    Sep 2015
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    If the fall damage is set low, I'm all for it. That is my only worry, otherwise, that map is great and looks very unique.
    In the end, the Duck Hunt Dog always gets the last laugh... whether or not you shot the damn duck.

  9. #519
    Post Maestro Dragonfist's Avatar

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    Apr 2016
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    In the wild cornfields of Illinois
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    519
    Bruh, you could like, jump off the map to escape the hale with little to no consequences. We need this map. Ask fancy or someone. Seem what they think.


    Hey! Hey you! If you're working on a project, and you want help, message me! Don't be shy! I'm the guy to ask!

  10. #520
    Forum Fanatic JimOfRicefields's Avatar

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    May 2016
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    Santa Clara, CA
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    329
    There's only like 3 health pack spots that Gummy out when I tested out the map yesterday. I'm sure it's fine if you make the damage higher than certain class HP thresholds so only high-health classes live.

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